Oona "Ariel" (
mermaiding) wrote2014-08-22 08:49 pm
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Entry tags:
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Applicant Info
◎ Name: Kalyn
◎ Journal:
lighteningflames
◎ Contact: AIM: Lordception; Plurk: Lordlings
Character Info
◎ Character's Name: Oona
◎ Character's Canon: OC
◎ Character's Age: 85. Yes, really.
◎ Character's PB: http://i.imgur.com/q3fGHMD.png
http://i.imgur.com/wvT0L43.png
Long pale hair, pale skin, very bright blue eyes. A lock of her hair is wound tightly together down her back and ends in a bulb-like knot of hair.
In her mermaid form she has a blue tail and fangs that can retract somewhat to allow her to close her mouth. Her mermaid form is based off of the viperfish however, which means having huge fangs, a long dorsel fin ray, gills, and webbed hands.
PB is Sango from Ningyo no Ouji-sama and original drawings commissioned by me.
◎ Canon Point: During her travels
◎ Background/History: The world Oona is from is largely like our own-- history, technology, etc. everything is right on track, with the exception of supernatural beings being present. Vampires, werewolves, fairies, etc. all co-exist with humanity, secret from them under strict laws and regulations to limit interactions between the groups beyond what might be needed for business.
Mermaids, too, exist, far removed from the rest of the supernautrals due to the nature of them living in the water. They aren’t as numerous as humans or the supernatural creatures that live on land, but they can be found spread out through all of the oceans, living in clans that are mostly made up of one to three families. A few of the clans are nomadic in nature, but the majority stay in one place. Once the merperson comes of age, they have a choice to go and explore the ocean, like a coming-of-age journey. They may then join another clan, start their own, or return back to their home clan to stay-- Alternatively, they may choose to not go at all, though they are free to leave at any time.
At 60, which is around the age of becoming a teenager for Oona’s clan, Oona was set to go on such a journey herself. Her clan lived within the deepwaters of the Mariana Trench, so she was completely set on going out to see the different parts of the sea. She came from a large family, with her mother being the head of the clan, and her father helping. At the time of her leaving, she had a large family with two older sisters and an older brother who had already left to join other clans or form their own, an older brother who left and came back to stay with her clan, two younger sisters and a baby brother.
Unfortunately, Oona never got to see much of the ocean. On her way up out of the Trench, she was captured by a group of scientists and brought to their laboratory. Though her existence was kept mostly quiet to avoid a media frenzy and to experiment on her in peace, it didn’t mean that Oona herself was kept in peace. There are a multitude of deep scars on her body that she gained from the 25 years she was in captivity from the various experiments. Namely they cut her open to see how her organs worked, to get her lungs working again to breath air, and to get her voicebox working properly so they could begin teaching her english. Because her protruding fangs got in the way of her speech, they also removed four of her front fangs (although in her human form her teeth are all there, they are permanently removed from her mermaid form). Since she refused to tell them her name, the scientists resorted to calling her “Ariel,” after the Disney/fairy tale story of The Little Mermaid.
After 24 years, Oona finally was able to tap into the old magic her clan had nearly forgotten-- magic wasn’t a strange concept, but certain clans had no need for certain magics, and thus forgot about those they didn’t need. In Oona’s case, since she did not live near the areas that had easier access to shores, there was no need for her to memorize this bit of magic that would allow her to take human form.
Removing her tail and gaining legs, Oona attempted her first escape from the facility. This first escape she tried to limit contact with the human scientists, but she ended up captured fairly quickly. The facility was small, but that unfortunately made it easier to run into people. After being captured they took the scale she had in her hands--what her tail had became, for safe keeping-- and locked her up someplace else for further study.
A year later, Oona escaped again, shattering her former tank and using a glass shard as a sort of shiv to kill anyone who got in her way. Lifting a pair of pants and a lab coat from one of the bodies (because humans are, for whatever reason, iffy when it comes to nudity; a concept lost on Oona, but she recognized that she needed to do this in order to not be hauled away once out in the world), Oona fled into the night. Her scale was nowhere to be found within the facility, as she found out through eavesdropping that the scale was transported somewhere else for separate study and safe-keeping.
Now free, Oona is attempting to track down her scale, pulled by the residual magic she can feel from it, so she can return home.
◎ Is the character a hacker and/or do they have a sixth-sense? Not a hacker, but she does have some intuition when it comes to the paranormal. It’s not strong, but basically she can tell when there is a spirit or something going on, but she’s unable to pinpoint it or see ghosts clearly.
◎ Personality: Even before the humans got a hold of her, Oona was a prideful, outgoing person. She loves her family and her people dearly and always speaks with pride about them, quick to jump on anyone that might be talking badly about mermaids-- even if it’s something true. Her tongue is quick, but her temper is quicker, meaning she often has a cruel or mean reaction to things before she can stop herself, but her pride usually keeps her from apologizing right away. She’ll continue to argue that she’s in the right and stubbornly refuse to admit defeat until it becomes necessary-- and even then it’s not guaranteed. Rather she’s the type to wait until a later time to come back and offer either a half-mumbled apology, or other some kind of peace offering in lieu of verbally asking forgiveness. Since mermaid speech is more comprised of harmonizations and melodies than actual words, Oona values body language and actions more than anything someone might say.
Oona herself is terribly blunt and honest, believing that humans are liars and, since she'snot human, she would be above that. She sticks to it too, the closest to lying she gets is glossing over details or not fully explaining things unless specifically asked the right questions if she feels the need to skirt around an issue. Because of this it’s rather easy to get information from her, since she’ll gladly offer whatever she knows, even about herself and her past. Unfortunately it also means if you ask her what she thinks about any given subject, including yourself, you’ll get exactly what she thinks.
In general she also has an extreme dislike for humans, especially scientists and doctors, and talks down to anyone she perceives to be human and makes no effort to hide her distaste. Oona warms up fairly quickly to nonhumans though, and is quicker to sympathize and side with people who are against humans than the side of actual humans. If and when a human (or anyone) manage to gain her trust, they have her loyalty cemented. Though she won't sugarcoat anything if she thinks they're being stupid, she will help them as best she can and support them.
Because she's lived all her life in the trench, she's largely ignorant of the rest of the world. Despite her insistence that she wants nothing to do with humans or their world, she has an insatiable curiosity in their world despite herself. Their technology and material things are fascinating to her. Since she's attracted to shiny, sparkling things, she finds herself drawn into the bright lights of cities or towards pretty objects. They're not plentiful down in the deep sea, so she can't help but want to touch them and collect them, and she's drawn towards them. This also makes it fairly easy to bribe her into doing things if you can offer her something shiny or pretty that she doesn't already have.
Oona also has a general dislike of clothing, which can be rather problematic. She's open about sex and sexuality and the body, finding clothing a tedious and rather inane par to human culture-- It's just a body, who cares? She's aware enough to keep herself clothed because she knows it'd be more trouble than it's worth, but she has no sense of shame when it comes to these kind of things. Making fun of people for their prudishness comes easily and she doesn't hold back.
Family means everything to Oona. She can't forgive people who would go against their own families without the best justification for doing so. Anyone who turns their back on their families, betrays them, hurts them, etc. are lower than dirt in her eyes.
◎ Powers/Abilities: -- Able to remove her tail and put it back on. When the tail is removed it takes the form of a deep blue scale she can carry with her in her pocket. If separated from it, she can feel where the scale is, though since Oona isn't as experienced with this form of magic it's a weak feeling. She can't pinpoint the direct location of it, but she can feel where it's been and how recently, and a general direction.
Because she was untrained in removing her scale, she's done an imperfect job of it and feels incredible pain when walking or moving around, like stepping on glass.
-- Most of Oona’s powers have to do with water, and essentially are useless unless she’s around some water source, even if it’s just a puddle. She can manipulate the water to form large waves or whirlpools, and can echolocation even out of water to take stock of her surroundings. She can manipulate the water somewhat, able to ‘lift’ and ‘throw’ it, but it’s not a tangible thing to her to manipulate as, say, a waterbender from Avatar might. She’s much more deadly when it comes to deeper water where she can manipulate the water to push her opponents down and drown them.
In her mermaid form she has an extended dorsal fin ray with a photophore on it that lights up to attract fish. Her tail also has the ability to ‘blink’ lights to communicate silently with other merpeople in the deep. She can also hypnotize smaller fish, usually by putting her fingers near them and they’ll follow her hand movements, and communicate with ’smarter’ aquatic mammals like whales, dolphins, squid and octopus.
Due to being a deep sea mermaid, her bones are extremely strong, making her heavier than she appears and also stronger than the average human. Even a thoughtless slap could do some damage. Her bones are dense enough to withstand the water pressure, which also makes her very agile and strong even in her human form from having to carry that weight, in and out of water.
Her preferred way of attacking, however, is usually a quick single attack and then retreats, tht goes with the viperfish way of attacking-- The fish takes out prey by swimming at high speeds and impaling the victim with its fangs.
There is a particular lock of hair that blends in well with the rest of it, but looks like it ends in a knot, in her human form. The knot is in fact a photophore-esque bulb that she’s capable of moving separate from everything else and consciously lighting up. Not much use of it outside of the water, but it could work as a flashlight in a pinch!
She’s also very good at reading body language, since that’s the main way mermaids communicate.
◎ Weapons & Other Special Inventory: -- One labcoat
-- One pair of black slacks
CEREALIA-Specific
◎ Element: Water
◎ Sense: Probably touch; without sight she still has echolocation an without sound/hearing she still has sight, but her sense of touch means everything to her. She uses touch to figure out shifting in the air or water to discover if there's something near-by, and in general she just enjoys the sensation of touch.
◎ Seven Character Traits: ( Resilient, hard-working, encouraging ) | ( distrustful, stubborn, blunt) + very honest
◎ Is your character retaining any previous game memories? Nope!
◎ Name: Kalyn
◎ Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
◎ Contact: AIM: Lordception; Plurk: Lordlings
Character Info
◎ Character's Name: Oona
◎ Character's Canon: OC
◎ Character's Age: 85. Yes, really.
◎ Character's PB: http://i.imgur.com/q3fGHMD.png
http://i.imgur.com/wvT0L43.png
Long pale hair, pale skin, very bright blue eyes. A lock of her hair is wound tightly together down her back and ends in a bulb-like knot of hair.
In her mermaid form she has a blue tail and fangs that can retract somewhat to allow her to close her mouth. Her mermaid form is based off of the viperfish however, which means having huge fangs, a long dorsel fin ray, gills, and webbed hands.
PB is Sango from Ningyo no Ouji-sama and original drawings commissioned by me.
◎ Canon Point: During her travels
◎ Background/History: The world Oona is from is largely like our own-- history, technology, etc. everything is right on track, with the exception of supernatural beings being present. Vampires, werewolves, fairies, etc. all co-exist with humanity, secret from them under strict laws and regulations to limit interactions between the groups beyond what might be needed for business.
Mermaids, too, exist, far removed from the rest of the supernautrals due to the nature of them living in the water. They aren’t as numerous as humans or the supernatural creatures that live on land, but they can be found spread out through all of the oceans, living in clans that are mostly made up of one to three families. A few of the clans are nomadic in nature, but the majority stay in one place. Once the merperson comes of age, they have a choice to go and explore the ocean, like a coming-of-age journey. They may then join another clan, start their own, or return back to their home clan to stay-- Alternatively, they may choose to not go at all, though they are free to leave at any time.
At 60, which is around the age of becoming a teenager for Oona’s clan, Oona was set to go on such a journey herself. Her clan lived within the deepwaters of the Mariana Trench, so she was completely set on going out to see the different parts of the sea. She came from a large family, with her mother being the head of the clan, and her father helping. At the time of her leaving, she had a large family with two older sisters and an older brother who had already left to join other clans or form their own, an older brother who left and came back to stay with her clan, two younger sisters and a baby brother.
Unfortunately, Oona never got to see much of the ocean. On her way up out of the Trench, she was captured by a group of scientists and brought to their laboratory. Though her existence was kept mostly quiet to avoid a media frenzy and to experiment on her in peace, it didn’t mean that Oona herself was kept in peace. There are a multitude of deep scars on her body that she gained from the 25 years she was in captivity from the various experiments. Namely they cut her open to see how her organs worked, to get her lungs working again to breath air, and to get her voicebox working properly so they could begin teaching her english. Because her protruding fangs got in the way of her speech, they also removed four of her front fangs (although in her human form her teeth are all there, they are permanently removed from her mermaid form). Since she refused to tell them her name, the scientists resorted to calling her “Ariel,” after the Disney/fairy tale story of The Little Mermaid.
After 24 years, Oona finally was able to tap into the old magic her clan had nearly forgotten-- magic wasn’t a strange concept, but certain clans had no need for certain magics, and thus forgot about those they didn’t need. In Oona’s case, since she did not live near the areas that had easier access to shores, there was no need for her to memorize this bit of magic that would allow her to take human form.
Removing her tail and gaining legs, Oona attempted her first escape from the facility. This first escape she tried to limit contact with the human scientists, but she ended up captured fairly quickly. The facility was small, but that unfortunately made it easier to run into people. After being captured they took the scale she had in her hands--what her tail had became, for safe keeping-- and locked her up someplace else for further study.
A year later, Oona escaped again, shattering her former tank and using a glass shard as a sort of shiv to kill anyone who got in her way. Lifting a pair of pants and a lab coat from one of the bodies (because humans are, for whatever reason, iffy when it comes to nudity; a concept lost on Oona, but she recognized that she needed to do this in order to not be hauled away once out in the world), Oona fled into the night. Her scale was nowhere to be found within the facility, as she found out through eavesdropping that the scale was transported somewhere else for separate study and safe-keeping.
Now free, Oona is attempting to track down her scale, pulled by the residual magic she can feel from it, so she can return home.
◎ Is the character a hacker and/or do they have a sixth-sense? Not a hacker, but she does have some intuition when it comes to the paranormal. It’s not strong, but basically she can tell when there is a spirit or something going on, but she’s unable to pinpoint it or see ghosts clearly.
◎ Personality: Even before the humans got a hold of her, Oona was a prideful, outgoing person. She loves her family and her people dearly and always speaks with pride about them, quick to jump on anyone that might be talking badly about mermaids-- even if it’s something true. Her tongue is quick, but her temper is quicker, meaning she often has a cruel or mean reaction to things before she can stop herself, but her pride usually keeps her from apologizing right away. She’ll continue to argue that she’s in the right and stubbornly refuse to admit defeat until it becomes necessary-- and even then it’s not guaranteed. Rather she’s the type to wait until a later time to come back and offer either a half-mumbled apology, or other some kind of peace offering in lieu of verbally asking forgiveness. Since mermaid speech is more comprised of harmonizations and melodies than actual words, Oona values body language and actions more than anything someone might say.
Oona herself is terribly blunt and honest, believing that humans are liars and, since she'snot human, she would be above that. She sticks to it too, the closest to lying she gets is glossing over details or not fully explaining things unless specifically asked the right questions if she feels the need to skirt around an issue. Because of this it’s rather easy to get information from her, since she’ll gladly offer whatever she knows, even about herself and her past. Unfortunately it also means if you ask her what she thinks about any given subject, including yourself, you’ll get exactly what she thinks.
In general she also has an extreme dislike for humans, especially scientists and doctors, and talks down to anyone she perceives to be human and makes no effort to hide her distaste. Oona warms up fairly quickly to nonhumans though, and is quicker to sympathize and side with people who are against humans than the side of actual humans. If and when a human (or anyone) manage to gain her trust, they have her loyalty cemented. Though she won't sugarcoat anything if she thinks they're being stupid, she will help them as best she can and support them.
Because she's lived all her life in the trench, she's largely ignorant of the rest of the world. Despite her insistence that she wants nothing to do with humans or their world, she has an insatiable curiosity in their world despite herself. Their technology and material things are fascinating to her. Since she's attracted to shiny, sparkling things, she finds herself drawn into the bright lights of cities or towards pretty objects. They're not plentiful down in the deep sea, so she can't help but want to touch them and collect them, and she's drawn towards them. This also makes it fairly easy to bribe her into doing things if you can offer her something shiny or pretty that she doesn't already have.
Oona also has a general dislike of clothing, which can be rather problematic. She's open about sex and sexuality and the body, finding clothing a tedious and rather inane par to human culture-- It's just a body, who cares? She's aware enough to keep herself clothed because she knows it'd be more trouble than it's worth, but she has no sense of shame when it comes to these kind of things. Making fun of people for their prudishness comes easily and she doesn't hold back.
Family means everything to Oona. She can't forgive people who would go against their own families without the best justification for doing so. Anyone who turns their back on their families, betrays them, hurts them, etc. are lower than dirt in her eyes.
◎ Powers/Abilities: -- Able to remove her tail and put it back on. When the tail is removed it takes the form of a deep blue scale she can carry with her in her pocket. If separated from it, she can feel where the scale is, though since Oona isn't as experienced with this form of magic it's a weak feeling. She can't pinpoint the direct location of it, but she can feel where it's been and how recently, and a general direction.
Because she was untrained in removing her scale, she's done an imperfect job of it and feels incredible pain when walking or moving around, like stepping on glass.
-- Most of Oona’s powers have to do with water, and essentially are useless unless she’s around some water source, even if it’s just a puddle. She can manipulate the water to form large waves or whirlpools, and can echolocation even out of water to take stock of her surroundings. She can manipulate the water somewhat, able to ‘lift’ and ‘throw’ it, but it’s not a tangible thing to her to manipulate as, say, a waterbender from Avatar might. She’s much more deadly when it comes to deeper water where she can manipulate the water to push her opponents down and drown them.
In her mermaid form she has an extended dorsal fin ray with a photophore on it that lights up to attract fish. Her tail also has the ability to ‘blink’ lights to communicate silently with other merpeople in the deep. She can also hypnotize smaller fish, usually by putting her fingers near them and they’ll follow her hand movements, and communicate with ’smarter’ aquatic mammals like whales, dolphins, squid and octopus.
Due to being a deep sea mermaid, her bones are extremely strong, making her heavier than she appears and also stronger than the average human. Even a thoughtless slap could do some damage. Her bones are dense enough to withstand the water pressure, which also makes her very agile and strong even in her human form from having to carry that weight, in and out of water.
Her preferred way of attacking, however, is usually a quick single attack and then retreats, tht goes with the viperfish way of attacking-- The fish takes out prey by swimming at high speeds and impaling the victim with its fangs.
There is a particular lock of hair that blends in well with the rest of it, but looks like it ends in a knot, in her human form. The knot is in fact a photophore-esque bulb that she’s capable of moving separate from everything else and consciously lighting up. Not much use of it outside of the water, but it could work as a flashlight in a pinch!
She’s also very good at reading body language, since that’s the main way mermaids communicate.
◎ Weapons & Other Special Inventory: -- One labcoat
-- One pair of black slacks
CEREALIA-Specific
◎ Element: Water
◎ Sense: Probably touch; without sight she still has echolocation an without sound/hearing she still has sight, but her sense of touch means everything to her. She uses touch to figure out shifting in the air or water to discover if there's something near-by, and in general she just enjoys the sensation of touch.
◎ Seven Character Traits: ( Resilient, hard-working, encouraging ) | ( distrustful, stubborn, blunt) + very honest
◎ Is your character retaining any previous game memories? Nope!